So the idea for the project was a Worms 3D style turn-based artillery game, where the projectiles were affected by wind and other factors.
But after working on it, we decided to simplify the concept and turn it into a bullet-hell style dodging game.
The main character has limited movement between 3 lanes, and has to dodge bullets coming from the opposing side.
This is the first prototype we made, using a simple model loader script we learned in class.
Update soon.

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